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cultivate a population of sound effects. add new random sounds to the population, mutate existing sounds or load in your own .sfs sounds from sfxr. try mixing sounds by using shift+drag to connect them to the link points of the crossover sweeper. drag sounds out of bounds to discard them.

connect sounds to the link points (shift+drag) of the game to test them out.

during manual crossover you may use the left and right keys to sweep, down to select, and up to play the currently swept sound.

made by mark wonnacott (@ragzouken). based on as3sfxr, Interactive EC Control of Synthesized Timbre and Nord Modular G2 Patch Mutator. source code

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Published3 years ago
AuthorMark Wonnacott
Tagssound-design, tool